Post-processing
Effects applied to the scene
Effects
| Effect | Notes |
|---|---|
| Bloom | Glow around bright areas. Tuned with Rendering.BloomThreshold and Rendering.BloomIntensity. |
| TAA | Smooths out jagged edges over a few frames. Runs on the HDR image, before bloom and tonemapping. |
| Tonemapping | AgX, AgX Punchy (the default), ACES, PBR Neutral or Reinhard. |
| Exposure and color | Exposure compensation, white balance, tint, saturation, contrast and vignette. |
| Fog and clouds | Height fog, fog volumes and clouds. |
Per-world settings
Tonemapping, exposure, color, fog and clouds are per-world settings, under World Settings in the gear menu, along with the sky, sky light and wind.
Toggles
The heavier effects can be toggled with console variables or config file changes.
| CVar | Controls |
|---|---|
| Rendering.Bloom | Bloom |
| Rendering.TAA | TAA |
| Rendering.FogVolumes | Fog volumes |
| Rendering.Clouds | Clouds |
On mobile, bloom, clouds and fog volumes are off by default. See device tiers.
