Work in progress. These docs are new and are likely missing a lot of info. If you notice something wrong or missing, open an issue. PRs are welcome as well.

Post-processing

Effects applied to the scene

Effects

Effect Notes
Bloom Glow around bright areas. Tuned with Rendering.BloomThreshold and Rendering.BloomIntensity.
TAA Smooths out jagged edges over a few frames. Runs on the HDR image, before bloom and tonemapping.
Tonemapping AgX, AgX Punchy (the default), ACES, PBR Neutral or Reinhard.
Exposure and color Exposure compensation, white balance, tint, saturation, contrast and vignette.
Fog and clouds Height fog, fog volumes and clouds.

Per-world settings

Tonemapping, exposure, color, fog and clouds are per-world settings, under World Settings in the gear menu, along with the sky, sky light and wind.

Toggles

The heavier effects can be toggled with console variables or config file changes.

CVar Controls
Rendering.Bloom Bloom
Rendering.TAA TAA
Rendering.FogVolumes Fog volumes
Rendering.Clouds Clouds

On mobile, bloom, clouds and fog volumes are off by default. See device tiers.

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