Work in progress. These docs are new and are likely missing a lot of info. If you notice something wrong or missing, open an issue. PRs are welcome as well.

Lights & shadows

Directional, point, spot and area lights, and how their shadows are rendered.

Adding a light

Use Add › Lighting in the toolbar:

Light What it's for
Directional Light Light from far away, like the sun. Every new project has one.
Point Light Light from a point, in every direction.
Spot Light Light from a point, in a cone.
Rectangular Area Light Light from a rectangle, like a window or a panel.

Shadows

Each light has flags in the Inspector:

Flag What it does
Render shadows The light casts shadows. On by default.
Cache shadow maps for static objects Static objects' shadows are rendered once and reused, so only moving objects are redrawn each frame. On by default.
Only render shadows for static objects Moving objects don't cast shadows from this light.
Bake static shadow map Bakes static objects' shadows ahead of time. Only for static point and spot lights.

Baked static shadows

Enabling Bake static shadow map bakes the light's shadow map in the editor. To rebake every light that has this flag, use Bake › Static Shadows.

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