Plugins
Plugins add optional features to the engine and your game. They can extend the editor as well, to provide new tools and workflows.
Turning plugins on and off
Open Plugins... from the editor's settings menu. Each plugin is listed with its version, description and the plugins it depends on. Tick the ones you want.
When a plugin is off:
- its systems, import steps and editor tools don't load, and its C# assemblies aren't used.
- anything it added to your project's data is kept to prevent losing your data. If you choose to re-enable the plugin, your data will be available again.
Built-in plugins
- AnimToolkitSkeletal animation, graphs and the animation editor.
- Creating your own pluginLayout, modules, and what a plugin can register.
