Overview
How to build the engine from source and get started making your first Hyperion game

Where to start
Get started covers getting the code, building the engine, and the basic terms.
Sections
- Get startedGetting the code, building the engine, and the basics.
- EditorUsing the Hyperion Engine editor on Windows and macOS.
- Scene managementThe scene management layer of Hyperion
- ScriptingGameplay scripts in Strata or C#, and exposing C++ to them.
- Rendering & lightingMaterials, baked lighting, GI, shaders and post-processing.
- PhysicsRigid bodies and character controllers, using Jolt.
- MultiplayerDedicated servers, replication and prediction.
- PlatformsSupported platforms, packaging and platform notes.
- ContributingContributing to Hyperion
