Overview
How to build the engine from source and get started making your first Hyperion game

Where to start
To try the editor, download a prebuilt build for Windows, macOS or Linux.
Get started covers getting the code, building the engine, and the basic terms.
Sections
- Get startedGetting the code, building the engine, and the basics.
- EditorUsing the Hyperion Engine editor on Windows, macOS and Linux.
- Scene managementThe scene management layer of Hyperion
- ScriptingGameplay scripts in Strata or C#, and exposing C++ to them.
- Rendering & lightingMaterials, lights, baked lighting, GI, shaders and post-processing.
- PhysicsRigid bodies and character controllers, using Jolt.
- MultiplayerDedicated servers, replication and prediction.
- PlatformsSupported platforms, packaging and platform notes.
- ContributingContributing to Hyperion
