Work in progress. These docs are new and are likely missing a lot of info. If you notice something wrong or missing, open an issue. PRs are welcome as well.

Scene management

The parts that make up your game

A world is your whole game. It holds one or more scenes, which you can think of as levels or regions. Each scene is a tree of nodes. Entities are nodes with components attached, and systems process those components every frame.

Scenes can also be assigned to cells on a grid and streamed in and out as the player moves around.

The glossary defines each of these terms.

In this section

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