Working with projects
A project holds your game's scenes, assets, scripts and settings in one folder.
New projects
The editor opens with a new, unsaved project containing a main scene, a sun, and a player with a camera.
Use Save (Ctrl + S) and pick a folder to keep it. Until the first save, it lives in a temporary folder.
Opening a project
Use Open in the toolbar and pick a .hypproject file.
What's inside
Projects/MyGame/
MyGame.hypproject
Scenes/
Worlds/
Materials/
Meshes/
Prefabs/
Scripts/
Textures/
The .hypproject file is the project itself, and the folders hold your assets, sorted by type. Assets are saved as .hmf files, a readable text format, with larger binary data in .blob files next to them.
Saving
There's no separate "save scene". Saving the project saves everything that's changed, scenes included. The editor camera position is saved with the project too.
Close with unsaved changes, and the editor will ask whether to save, discard, or cancel.
