Prefabs
A prefab is a reusable group of nodes that you can place in any scene.
Making a prefab
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In the Scene panel, right-click a node and pick Save as Prefab... Select a few nodes first to bundle them together.
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Give it a name (no spaces) and hit Create.
The node you started with becomes an instance of your new prefab. It's marked with in the Scene panel.
To create an empty prefab: Assets › Add... › Prefab.
Placing it
Drag the prefab from Assets into the viewport, or right-click it and pick Add to Current Scene.
Making changes
Tweak an instance, then right-click it and choose Sync Prefab to update the prefab itself.
To add nodes to an existing prefab, select them, right-click, and pick the prefab under Add to Prefab.
To edit a prefab on its own, right-click an instance and choose Edit Prefab. The prefab opens in place of your scene; when you're done, pick Exit Prefab Edit from the dropdown at the top of the Scene panel.
All of these actions can be undone.
