Character controllers
The character controller handles walking, running and jumping, with collision against the world.
Adding one
Add a CharacterControllerComponent to an entity. By default it's driven by keyboard input:
| Action | Key |
|---|---|
| Move | W A S D |
| Sprint | Shift |
| Jump | Space |
isOnGround is true while it's standing on something.
Movement settings
| Setting | What it does |
|---|---|
| moveSpeed | Walking speed. Starts at 5. |
| sprintSpeed | Running speed. Starts at 7.5. |
| stepHeight | The tallest step it can walk straight up. |
| maxSlopeAngle | The steepest slope it can walk up, in degrees. Starts at 45. |
Jump settings
| Setting | What it does |
|---|---|
| speed | Initial jump speed. |
| coyoteTime | Grace period for jumping after leaving a ledge. |
| bufferTime | How early before landing a jump press still counts. |
In multiplayer
The local player's movement is predicted on the client, so input responds immediately. The server validates each move and corrects the client if they disagree. More in replication.
